Last round. "Should we go for it now, as there's nothing to lose?" one of the team asked me. I thought they were already going for it. I said to bid game if it's there, bid slam if it's there, and double them if you think they're not going to make it. But don't push too hard. It would be great to see them make another slam or two though.
After the tournament I think there's lots of things we'll try and sort out. Are Stayman and Transfer on after a double? (No). Is a jump response weak after partner opens? (No). The most important thing though is not bidding, even though it feels like it is. It's declarer play (and once you get good at that, you get better defending too). And the golden rule is count your tricks.
Although our bidding isn't always very precise the players have a good feel for what's right. Here's Michael on Board 1:
The normal thing would be to transfer then bid 4H, but bidding it direct is often a good idea (stops West getting into the auction to bid Spades).
The defence began with two Clubs. The best defence is then a trump, after which declarer has to realise that a Spade up to the King-Queen is a much better bet than trying to guess the Diamond Queen. As I've said a few times, good declarers don't like to rely on a finesse when there's a chance of setting up a trick by force.
As it happens on both tables declarer wasn't tested as the defence lead Diamonds. 4H= and a flat board to begin the match.
Unfortunately, the last board was a 13 IMP loss after Northern Ireland bid a great 3NT based on a running minor suit. Overall that meant we lost the match 27-34 IMPs and 8-12 Victory Points. The final rankings for the Peggy Bayer:
For the Junior Camrose, a similar story
- The tournament was very well run. It worked well on Real Bridge, which for something like this is much better than Bridge Base. I liked having a little chat with the players before and after each match, and they could talk to each other too.
- The standard was good. Three teams (England/Scotland/Ireland) were very good, and really punished our guys for any mistakes. This is good to see - as soon as we make a four card overcall / accepted an invite with a minimum / forget to count tricks we got instant feedback of a bad result.
- Bridge is hard. There are so many things we could improve on, and so many questions the team now have. We made a lot of mistakes, but also improved hugely.
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